One of the reasons why Sniper Elite 5's levels look so damn good is down to a process called environmental photogrammetry (). Its exterior is so highly detailed that the thought of someone creating that in a video game boggles my mind, and that's before you go inside it to see the towering stained glass windows, expansive marble floors, beautiful painted ceilings and the myriad of rooms cluttered with incidental props and rich environmental story-telling. The real show-stopper however is the Abbey that acts as the centrepiece to the island. Then there's the level's twisting network of meticulously crafted passageways that run around the lower portion of the island, which are draped with lush green ivy and covered with period authentic WW2-era advertisements. The approach to this island is littered with photo-realistic rocks and sand dunes that feel like they've been plucked straight out of the ground from the actual location. Nowhere is this more apparent than in the game's Spy Factory level, which is set in and around a stunning recreation of Normandy's famous tidal island, Mont-Saint-Michel. Nevertheless, I was consistently surprised by how detailed and lifelike the miniature open-world environments in Rebellion's gratuitously gory snipe-em-up could be. Any game that lets you to shoot Nazis in the testicles and then watch as an X-ray cross-section of their undercarriage unfolds to show their plums popping in slow-motion has no right to be a good-looking as Sniper Elite 5.
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